Knight to paladin 1-150 Builds
Guide to take you from level 1 to level 150 and what gear and builds to change to.
attribute progression: STR 50 -> VIT 50 -> INT 50 -> Max VIT 99 -> Max STR 99 -> INT 75 Up til midgame ~lv70
Skills get 1 in taunt then prioritize get 5 in reflect shield, Focusing Counter stance next will help with damage. Focusing the right side early helps a lot.
Spooky spell hat and gravestone breaker are on the build to give you better damage with undead mobs, so focus maps with those when you are close to 20, Festering woods 1 & 2
You can use these items again when you are farming in Golbin Cave 1 & 2 once you start flopping into some reflect gear, Any other map use the Reflect wep atleast. At level 64 - Job lv 50 you can advance to Paladin. Around level 70 reflect sustain starts to get hard so you either need to get a Eyeball Bat Red Card on the shield or start transitioning into full Grand Cross/ Consecration Pally.
Late game cards can be changed up for whatever you are wanting to farm. You want you vit at 150 for the Decay and stun resistance, Vitality aura at max gives 10 vit so thats why stats end it at 140. The main things you want to prioritize substats wise is Vit and HP, Def% Mdef%, Matk% or Atk%, However really only the vit is the big thing. Mdef will be very helpful late game so thats more important than regular def which you will already have a good amount of. You can get more damage by getting Damage magic on an accessory or cards or some Holy damage, both are at the end of the damage formula so they are the biggest increase in DPS; but without arcane giving you heal and haste things like tanking bosses will be rough.
The full tank build is a build trying to maximize health, auto healing, and defense through resistances. You will only have around 9k dps but you will have the sustain and aggro to tank most of the bosses, however some bosses require you to swap cards or some items to get your resistances geared towards their type of damage.